

Is COLLADA Here To Save The Day?
Posted On: May 15th, 2008 by Andy
COLLADAâ„¢ defines an XML-based schema to make it easy to transport 3D assets between applications - enabling diverse DCC and 3D processing tools be combined into a production pipeline. The intermediate format provides comprehensive encoding of visual scenes Including shaders and physics, and even multiple versions of the same asset. COLLADA FX enables shaders to be authored and packaged using OpenGL Shading Language so that leading 3D authoring tools can work effectively together to create OpenGL / OpenGL ES applications and assets.
Editor’s Note: One of the more promising capabilities I am looking for COLLADA to fulfill is the ability to dynamically load models on-demand. This will allow us to support less capable platforms (like PDAs) with small-footprint aircraft models, loading incremental sub-models as needed.
Formal description courtesy Khronos web site.
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